MORE ELABORATE STORY AND DEEPER CHARACTERS: a vastly enriched storyline, hundreds of side-quests boasting over 30 completely new characters, each getting more attention than before with their own story to discover, as well as the return of a few familiar faces for fans of the series. It's up to you and your trusty toolset to gather resources, build machines, and fix up your workshop into a well-oiled production machine, and save the town from the jaws of economic ruin, as well as a few other unexpected complications.ĬUSTOMIZE AND BUILD YOUR WORKSHOP: You'll have an intricate set of machines that all work together to produce parts of huge structures for the town that you assemble piece by piece, or head to your worktable to craft hundreds of unique items that can help out individual townspeople or be placed throughout your own homestead.ĮXPLORE THE OPEN WORLD: You'll explore the vast deserts surrounding Sandrock, diving into ruins to find ancient relics from the Old World, facing the dangers of dungeons and their denizens, then return to your homestead with encumbering bags of treasure in tow. You'll take a job offer in the city-state of Sandrock, assume the role of a fledgling Builder being sent to a wild and rugged townscape. In Portia it felt like a helpful way to make sure I was properly stocked up on any materials I was running low on, but in Sanrock I never felt like I was running dangerously low on materials except for bloodstone and aluminum, and aluminum was only issue when I didn't actually need it for anything besides upgrading my machines early.Summary: My Time at Sandrock-Just like My Time at Portia, takes place in a wholesome post-apocalyptic world around 300 years after the Day of Calamity. The Commerce Guild being closed on weekends. This last one, I'm not sure which version I prefer, and it might have to do with how each game overall handled things. Although that may be because the aiming in Sandrock can be wonky when mining ore clusters while Portia was just "pick a color of dirt to hit" I honestly preferred Portia's simple mining cave being a big room instead of Sandrock's mini dungeon like design. Let me choose what resources I actually want instead of essentially rolling a gacha for them. The resource delivery from Portia's tree farm and mine. I hope they add it in the full release, but would be willing to settle for the Comprehensive Grinder/Cutter. The Factory, having an all in 1 station for all your workshop needs in the late game was nice, especially as recipes got more complicated. Besides what was already mentioned here, some of the stuff I missed were While I think Sandrock is overall a QoL improvement compared to Portia, there was definitely some stuff I missed having. Last week, I got caught up to the storyline in Sandrock, so I decided to replay through Portia and remind myself of the references Portia made to Sandrock. But that's not the case yet.Īnd I'm not forgeting the water tower, the Blue Moon stage, the train station but that's just it : I feel more like a repair man than a builder. just watching that my work has a real impact on the city would be plenty enough. But Mi-Ann comes multiple times to propose to do the work for small improvements for free. And I understand that the point is that the city is heavily underfounded. I'd like to renovate the central place, decorate the oasis, finally find a way to get rid of all the trash flying throuh the town that I have to individually pick up every day. I still hope that eventually, we will greenify the land, which will change it drastically, but I have no proof of that yet. While I really feel still today that my time at Portia had a real influence on the town appearance. Here, at some point we are asked to plant flowers, to kind of repair the train station, new ad panels for Catori. When I think back about Portia, I remember being tasked to instal more and more urban furniture.
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